Fernando Uribe Aranbarri

Software Engineer
&
Game Developer

About Me

I am a Senior graduate in Computer Science in Real-Time Interactive Simulation with a passion for software and game development.

My expertise lies in using modern tools like Unity and Unreal Engine, and languages like C/C++/C#, OpenGL, DirectX, etc. to build engaging, creative, and high-performance applications. I love facing complex problems and collaborating with creative teams.

My passion for games started when I was a kid. From the age of 12, I started getting interested in how games were made and after a couple of years I got into the world of programming.

I have experience in practically all fields of gaming, such as developing core gameplay mechanics, physics, UI/UX, level creation, tools, networking (TCP/UDP), and lastly, what I like the most, graphics.

I love everything related to visuals. I love developing the graphical part of game engines, known as the "Render Pipeline". Therefore, the development and optimization of the pipeline, particles, shaders and other visual effects is what I enjoy the most, especially if we compare it with the majority who don't usually enjoy it, at least from what I've seen and been told at DigiPen.

Apart from games, I have also developed all kinds of software for mobile phones and PCs. Therefore, I could say that I am a programmer who fits perfectly in any area. I really enjoy programming :)

Education

DigiPen

Bachelor of Science in Computer Science in Real-Time Interactive Simulation
DigiPen Institute of Technology Europe - Bilbao
Fall 2018 - Spring 2024

Technical Skills

C
C++
C#
Unreal Engine 5
Unity
ImGui
OpenGL
DirectX
Python
JavaScript
git
Perforce
SVN
Drive
Slack
Microsoft Teams
Trello

Additional Skills

Team leadership
&
management


Effective communication

Project planning
&
execution

Fast problem-solving
&
working under pressure

Contact Me